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P:M Blogpost #7 - Ledge Occupancy
10/19/2011, 09:44 AM
Post: #1
Hi everyone,

It's been a while! The Project M team wanted to share a brief update with everyone regarding one of many new codes we have created recently:

Ledge Occupancy Modifier - In brawl, ledge occupancy duration is entirely dependent on the animation crossing the stage plane, and in many cases lacks consistency and meaningful duration. This means in many cases, a ledgeroll, or ledge attack might very often have lower occupancy than a ledge stand, and is often around 33-66% the duration that many players are used to.

We don't necessarily think that lower occupancy is a bad thing, though, as it often requires more precision to edgeguard effectively. Our new code will allow us to set explicit frames of ledge occupancy untied from the animation itself. We plan to use this to adjust occupancy on a move by move basis for every character, but are not yet at a point where we are ready to disclose how much occupancy yet.
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10/19/2011, 12:42 PM
Post: #2
And PM gets one step closer to perfection. Bravo, gents. Keep up the good work.

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10/19/2011, 01:18 PM
Post: #3
Next on the list tehthers. Thats the last melee thing that has to be be made right? I can't think of anything else. O yeah and peach's turnips. other than those two things this project seems to be almost done.

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10/19/2011, 03:43 PM
Post: #4
(10/19/2011 01:18 PM)drsusredfish Wrote:  Next on the list tehthers. Thats the last melee thing that has to be be made right? I can't think of anything else. O yeah and peach's turnips. other than those two things this project seems to be almost done.

1 Frame lag on wavedashes, the reverse ledgegrab boxes, sticky teching and powershielding also need to be fixed
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10/19/2011, 05:20 PM
Post: #5
will there be more blogposts shanus? on smash mods u did say blogpostS.
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10/19/2011, 06:12 PM
Post: #6
Well another important step would be the Ice Climbers' AI, though that's character-specific.
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10/20/2011, 10:14 PM
Post: #7
Hmm, let me get this straight. Are you saying that P:M now has legit Melee style edge-hogging? No brawl instant grab bullshit? To put it in simpler terms, the window to successfully grab the ledge after another is smaller, correct?

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10/20/2011, 10:41 PM
Post: #8
No. We're simply saying we have the ability to edit the ledge occupancy. We have not reached a conclusion on what the ledge occupancy should be.
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10/21/2011, 04:35 AM
Post: #9
(10/20/2011 10:41 PM)Monk Wrote:  No. We're simply saying we have the ability to edit the ledge occupancy. We have not reached a conclusion on what the ledge occupancy should be.

Interesting. Well how was the ledge occupancy prior to the PMBR's discovery of editing it? Was it more or less Melee standards?

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10/21/2011, 04:58 AM
Post: #10
Ledge occupancy was far from Melee, and varied by character.
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